AI Insights · Timothy · October 2024
Top 5 Shoot'em Up Games Performance in Oceania, Q3 2024
Explore the performance trends of the top 5 Shoot'em Up games in Oceania during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the Shoot'em Up games category in Oceania showcased varied performance metrics across the top five titles. Data sourced from Sensor Tower provides an in-depth look at trends in weekly downloads, revenue, and active users for these popular games.
Survivor!.io from HABBY saw its weekly revenue fluctuate, peaking at approximately $52.3K in late August. Despite a downward trend in weekly downloads, starting from 8.5K in early July to around 6.2K by the end of September, the game maintained a robust user base with active users hovering around 45K initially, before declining to about 35.8K.
Galaxiga - Classic 80s Arcade by ONESOFT GLOBAL PTE. LTD. experienced a steady decline in weekly downloads from 7.1K in early July to just under 3K by the end of September. Revenue followed a similar trend, starting at $10.1K and decreasing to approximately $5.8K. Active users remained relatively stable, ending the quarter at around 43.7K.
Galaxy Attack: Space Shooter, developed by RocketAds Ltd, showed a modest increase in weekly downloads towards the end of the quarter, peaking at 3.5K. Revenue was relatively stable, with minor fluctuations, averaging around $3K weekly. Active users saw a slight dip, ending the quarter at 18.6K.
Zombie.io: Potato Shooting by Joy Net Games witnessed a significant surge in weekly downloads in mid-August, reaching 12.7K, before dropping sharply. Revenue also saw a gradual decline, from $23.3K in early July to around $9.3K by the end of the quarter. Active users followed a similar pattern, peaking at 15.1K before stabilizing at around 4.1K.
Lastly, Metal Slug: Awakening-Season2 from HaoPlay Limited, had a remarkable start with 19.4K downloads in mid-July, but this quickly tapered off to 354 by the end of September. Revenue saw a peak of $11.9K in late July but decreased to around $5.7K. Active users mirrored this trend, dropping from 19.4K to 1.5K.
These insights into the top Shoot'em Up games' performance in Oceania highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.